Saturday, January 19, 2013

New Covers Stories Featuring Tomb Raider

GamesTM (UK)

Jeux Video (France)

Play (UK)

Power Unlimited (Belgium)

Thursday, January 17, 2013

Written Multiplayer Impressions




Alright, so I played about 20 minutes or so of multiplayer. There was a lot to take in in that amount of time, and me not being well versed in multiplayer games, felt overwhelmed! So, I apologize if it seems like I don't know what I'm talking about because I probably don't!

Here we go! Right off I was confused with the menu system. I need some more hands on time to get the hang of it. You pick your character, weapons and upgrades. Yes, Lara is available! (But you have to work for her) You upgrade with salvage credits just like in the main game. Upgrades include increased magazine size, rapid fire and so forth.

Then we're off! We are playing! Let me just say I love the environments! I only played in one map, but it was vast, full of interactive objects and surfaces, beautiful and just all around fun to traverse. There were zip lines all over for a quick get-away and I could climb almost anything. I found ammo caches lying all around the map, which you will need because you will run out of ammo. There was even a trigger to set off a sand storm that completely shrouds the entire screen in dust. I couldn't see a thing! I was freaking out! I didn't realize it at the time, but from what they said (I think) it gives the survivors the upper hand because they can see where the scavengers are, but not the other way around.

I found that controlling the character was not as fluid at in the main game. (Reminder: This build was 2 months old, so there is time for improvement) Mostly with the pick axe. I found myself just lobbing the axe around and completely missing the enemy and losing my barrings before being killed myself. It just seemed all over the place and not doing what I wanted it to. I didn't notice the cover system in effect either. My character didn't crouch behind anything in the level. It was just balls out blazing! I died pretty easily. In only about 10 shots. Other than that, I still had fun!

Rewind: Let's talk modes. I only played 2 modes. Deathmatch and Rescue. Deathmatch = shoot to kill. Rescue = the survivors have to get 5 med-packs to a specific location on the map, while scavengers have to get 20 kills. Whoever comes first wins. This was my favorite mode because I could actually get the med-packs to the collection spot! That made me feel good. ;) It's still a challenge though because you can drop the med-pack! You have to scramble to pick it back up!

Overall, I'm impressed! I love that Tomb Raider is broadening its play-ability in this way. It's fun and innovative for the franchise and it will bring TR fans closer together in a whole new way. I'm so excited for that!

See Also: My CES Coverage Page For More

More Hot Shots of Meg, Mel & I



Sunday, January 13, 2013

My CES Coverage Page Is Up


I am back and wow, what an adventure! I had the most amazing time! Head on over to my CES Coverage page for all the details including video impressions, swag I collected, podcasts and more!
Interview videos coming shortly!

Multiplayer Screenshots

The first screens from the multiplayer portion of Tomb Raider have dropped!



Tomb Raider Limited Edition Wireless Controller Revealed!



Introducing the Tomb Raider Limited Edition Wireless Controller for XBOX 360! It is amazing! I actually have one in my possession right now and I'm in love! It has a unique 2-layer color finish and etching that you can feel. It also has the new D-Pad that can rotate into a disc-like joystick. It also comes with an XBOX exclusive multiplayer character, The Scavenger Archer! It will be sold everywhere when the game launches for $59.99.

IGN Multiplayer Sessions with Noah Hughes

IGN takes a look at the Multiplayer in Tomb Raider and chats with Creative Director on the project,
Noah Hughes.


Friday, January 11, 2013

Check this out!

Look what I got my grubby little hands on! TR XBOX 360 controller signed by the dev team! This is just a teaser of my trip to CES. I had the most amazing time of my life! :D Stay tuned for more updates.

Tuesday, January 8, 2013

The 4th Installment of The Final Hours of Tomb Raider Released


The Final Hours of Tomb Raider - Episode 4: Surviving Together has been released! MULTIPLAYER! Yes, that's right! We go behind the scenes at Crystal Dynamics sister studio, Eidos Montreal to learn more.

Sunday, January 6, 2013

CES Announcement!


That's right! I am going to CES in Las Vegas to check out Tomb Raider! I will have access to a 3 hour single player demo as well as multiplayer. I will also be interviewing team members from both single player and muliplayer sides of development. Have any questions you would like me to ask in one of my interviews? Post them and I will include what I can. I will be accepting questions now through Wednesday, January 8th. Then I'm off to Vegas and I will be back Friday with more videos, interviews and write ups!

I have also opened a new page up top where I will be compiling my updates from CES.