CES Coverage

That's right! I was lucky enough to go to CES in Las Vegas to check out Tomb Raider! I was allowed access to a 3 hour single player demo as well as multiplayer. I was involved in interviewing team members from both single player and muliplayer sides of development. I am back and I'm updating this page regularly. Photos, Video Impressions and podcast interviews now below. More coming!

Oh wow, where do I begin?! My trip was amazing! I absolutely loved every minute of it. Vegas was great, but Tomb Raider was better! Here's a few snaps from Melonie Mac and I's adventure through playing single player, multiplayer and even recording in the Official Crystal Habit Podcast!

Mel and I Playing TR Single Player Demo

About to Play!

Ah! Starting!

TR Multiplayer Press Event at the Wynn Hotel

Event Room

Dev Team

Me Playing Multiplayer!

More MP

More MP

Meagan Marie & Karl Stewart

More MP

Mel Playing Multiplayer!

Mel & I Recording In the Podcast!

Drilling Karl in the "Take Five" Questions!


Meg, Mel & I on the gondola in the Venitian

So fun!

Check out my vlog entries as I wrap up each day @ CES.

You know how much I love Tomb Raider Merch, so of course I had to do a SWAG video of all the amazing SWAG I received while in Vegas!

Join me as I get down to business and give you my thoughts on both the single player and multiplayer sides of Tomb Raider.

MaxRaider Podcasts
Join Melonie Mac and I for an exclusive interview with Noah Hughes discussing Tomb Raider and your most pressing questions on the single player experience.

Melonie Mac and I take on a multiplayer interview with lead producer on the project, Joe Khoury, from Eidos Montreal.

Written Multiplayer Impressions

Alright, so I played about 20 minutes or so of multiplayer. There was a lot to take in in that amount of time, and me not being well versed in multiplayer games, felt overwhelmed! So, I apologize if it seems like I don't know what I'm talking about because I probably don't!

Here we go! Right off I was confused with the menu system. I need some more hands on time to get the hang of it. You pick your character, weapons and upgrades. Yes, Lara is available! (But you have to work for her) You upgrade with salvage credits just like in the main game. Upgrades include increased magazine size, rapid fire and so forth. 

Then we're off! We are playing! Let me just say I love the environments! I only played in one map, but it was vast, full of interactive objects and surfaces, beautiful and just all around fun to traverse. There were zip lines all over for a quick get-away and I could climb almost anything. I found ammo caches lying all around the map, which you will need because you will run out of ammo. There was even a trigger to set off a sand storm that completely shrouds the entire screen in dust. I couldn't see a thing! I was freaking out! I didn't realize it at the time, but from what they said (I think) it gives the survivors the upper hand because they can see where the scavengers are, but not the other way around.

I found that controlling the character was not as fluid at in the main game. (Reminder: This build was 2 months old, so there is time for improvement) Mostly with the pick axe. I found myself just lobbing the axe around and completely missing the enemy and losing my barrings before being killed myself. It just seemed all over the place and not doing what I wanted it to. I didn't notice the cover system in effect either. My character didn't crouch behind anything in the level. It was just balls out blazing! I died pretty easily. In only about 10 shots. Other than that, I still had fun! 

Rewind: Let's talk modes. I only played 2 modes. Deathmatch and Rescue. Deathmatch = shoot to kill. Rescue = the survivors have to get 5 med-packs to a specific location on the map, while scavengers have to get 20 kills. Whoever comes first wins. This was my favorite mode because I could actually get the med-packs to the collection spot! That made me feel good. ;) It's still a challenge though because you can drop the med-pack! You have to scramble to pick it back up! 

Overall, I'm impressed! I love that Tomb Raider is broadening its play-ability in this way. It's fun and innovative for the franchise and it will bring TR fans closer together in a whole new way. I'm so excited for that! 

More to come soon!